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Spike ball madden 16
Spike ball madden 16




spike ball madden 16

Chances are you've got the game in your hands, but comebacks aren't extremely rare. That one guy in the end zone serves as the mop-up crew, ready to floor whatever fool happens to try to score, no matter where on the field they are.įinally, if you're on defense and you're up by more than touchdown with under a few minutes, you still need to be alert. While this leaves an area or person open to be hit with a pass, you can immediately rush whoever has the ball to flatten him. Leave him there he's the absolute last line of defense when the offense does their play.

Spike ball madden 16 manual#

Second, take manual control of a guy and send him all the way back into the end zone before the play commences. First, send all your backs back in a lax coverage. This sends all eight of the backs deep to prevent any touchdown, but you can do two better. Go to Quarter, and pick the play called Prevent. If you're up by at least 4 and there's only time for one more play, and the enemy is a rather large distance away from the goal line, then you need to invent your own defensive play. Just remember that they'll go for yardage on their fourth down, and you'll have to be ready for anything. What that means is you simply have to stop them before getting to the goal line, which you should be doing anyway. With that difference, the enemy is forced to get a touchdown, so they can't settle on a field goal. If you're leading by more than 3 points, but less than 7, things get just a smidge easier.

spike ball madden 16 spike ball madden 16

If you fail in that, you need to be on the highest alert to stop them from getting any farther. You need to do your best to keep the enemy out of field goal range, which again is about to the 30- or 35-yard line. Set up Dime and Quarter defenses, which are designed to stop that range of passes. They will try mostly passing plays, and most of those will be intended to go medium or deep. Opponents, especially human opponents, get desperate if they're losing as the clock runs out. A field goal will send the game into overtime, and a touchdown will put you down. If you're winning by only 3 points in the 4th quarter, you're hardly out of the woods. It results in a 2-yard loss, but it moves the clock along with zero risk of a fumble or an interception. You can select the QB Kneel play, which causes your QB to immediately take a knee when he gets the ball. You don't want to do anything too risky if you're only ahead by a few points and are fighting to get out of your own half of the field.Īnother useful play is in the Special Teams formation. A QB sneak isn't a bad idea if it's 4th and 1, but only if you trust your defense and you're on the opponent's side of the field. If you’re out of range, punt as close to the enemy's goal line as you can. Throw your fakes out the window, and kick a field goal when you’re within range. If it's 4th down, don't hesitate to kick. Remember, avoid passes unless it's 3rd down and at least 5 to go: it’s better to only gain a yard or two and burn some time (or force the opposition to use a timeout) than risk an incomplete pass, which gives the defense time to get organized and their offense a bit more time to make a comeback. If the clock stops for some reason, such as a timeout or you ran out of bounds, just select the next play like normal. Defensive offsides penalties are your best friends, since those will run the clock and reset the play clock in the process. This gives you the most amount of room, and should help you avoid running out of bounds.Īfter a play is over, quickly select your next play, and just sit there on the line of scrimmage until the play clock reads 1 second. That is, if you're on the left harsh mark, run right. In order to milk the clock, only call running plays that go in the opposite direction of the hash marks, or go right up the middle.

spike ball madden 16

That means that incomplete passes and runs out of bounds will freeze the clock and buy the defense a few precious seconds. Remember that the clock only runs after a play if someone actually had control of the ball beforehand. Timeouts only serve to freeze the clock, so don't bother calling any. If you are in the lead, then your mission is to burn time off the clock.






Spike ball madden 16